AI Insights · Timothy · January 2022
Top 5 Boat Games on Android in Latin America - Q4 2021
This article explores the performance of the top 5 boat games on the Android platform in Latin America during Q4 2021, highlighting trends in downloads, revenue, and active users.
In Q4 2021, the top boat games on the Android platform in Latin America showcased varied performance metrics. Below, we break down the weekly downloads, revenue, and active user trends for these games based on data from Sensor Tower.
Battle of Warships: Online saw significant growth in both weekly downloads and revenue. Weekly downloads surged from 17.4K at the end of September to 26.2K by the last week of December. Revenue followed an upward trend, peaking at around $1.3K in the week of December 20. Active users also increased, starting at approximately 90.6K and reaching nearly 98.8K by the end of the quarter.
Island building! Build a house had a fluctuating performance. Weekly downloads peaked at around 16K in early November before stabilizing at around 11.6K by the end of December. Revenue remained modest throughout the quarter, with a high of $49 in the first week of October. Active users decreased from approximately 53.9K to 49.9K over the same period.
Flippy Race experienced steady weekly downloads, with a peak of 13.1K in early November, though it saw a slight decline to 9.3K by the end of December. Revenue remained low, with minor fluctuations, peaking at $22 in late September. Active users remained relatively stable, fluctuating between 30.1K and 35.8K.
Real Cruise Ship Driving Simul had a variable quarter. Weekly downloads started strong at 22.2K but dropped significantly to 3.3K in mid-October, only to rise again to 10.8K by the end of December. Revenue was low, peaking at $58 in early December. Active users showed a gradual increase from 9.1K to 4.7K by the end of the quarter.
Speed Boat Racing: Boat games had a consistent performance in terms of weekly downloads, which increased from 4.8K to 4.4K by the end of December. Revenue remained negligible for most of the quarter. Active users saw a slight decline from 123.3K to 101.9K.
For more detailed insights and data, visit Sensor Tower.